![]() Meanwhile the Playstation 2 duo - MGS2 and 3 - use code from the 2011 Bluepoint HD Collection versions for Xbox 360 and PS3. ![]() ![]() The first MGS, for example, runs via an emulator at the same 240p resolution and frame-rate as original PS1 hardware. The older MSX and NES games are largely fine as they are - given their 2D sprite-based nature - but the series' move to 3D from the Playstation era onwards does demand a more involved update. The bottom line is that the Master Collection presents the core Metal Gear Solid 1, 2 and 3 games with limited enhancements over any previous release. Here's the video version of this article, which details the many misses of the MGS Master Collection. Regardless of which platform you buy the Master Collection on, and despite some admittedly nice extras on the front-end, this release could and should have been so much more. There are omissions of course, but it would have been enough if each game had been ported to current-gen consoles with the love and attention they deserve - but sadly, this isn't the reality. That takes us from the series' inception in 1987 right up to MGS3 in 2004, with room for a Master Collection Volume 2 to expand beyond that. And to sweeten the deal, there's the MSX2 releases of Metal Gear and Metal Gear 2: Solid Snake, while both NES Metal Gears make a rare appearance too for a series collection. ![]() We get the PS1 classic MGS, with the VR missions pack included, we get MGS2: Sons of Liberty and MGS3: Snake Eater, with enhancements from the later Substance and Subsistence versions. The idea is certainly enticing on paper: for £50/$60, Konami promises us seven main entries in the series in one package for current-gen and last-gen consoles plus PC. ![]() Much has already been said about the woeful state of Metal Gear Solid Master Collection: Volume 1. ![]()
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